Technology

The Cathedral and the Bazaar

by Eric S. Raymond

Excerpt:

Linux is subversive. Who would have thought even five years ago (1991) that a world-class operating system could coalesce as if by magic out of part-time hacking by several thousand developers scattered all over the planet, connected only by the tenuous strands of the Internet?

Certainly not I. By the time Linux swam onto my radar screen in early 1993, I had already been involved in Unix and open-source development for ten years. I was one of the first GNU contributors in the mid-1980s. I had released a good deal of open-source software onto the net, developing or co-developing several programs (nethack, Emacs's VC and GUD modes, xlife, and others) that are still in wide use today. I thought I knew how it was done.

Linux overturned much of what I thought I knew. I had been preaching the Unix gospel of small tools, rapid prototyping and evolutionary programming for years. But I also believed there was a certain critical complexity above which a more centralized, a priori approach was required. I believed that the most important software (operating systems and really large tools like the Emacs programming editor) needed to be built like cathedrals, carefully crafted by individual wizards or small bands of mages working in splendid isolation, with no beta to be released before its time.

Linus Torvalds's style of development—release early and often, delegate everything you can, be open to the point of promiscuity—came as a surprise. No quiet, reverent cathedral-building here—rather, the Linux community seemed to resemble a great babbling bazaar of differing agendas and approaches (aptly symbolized by the Linux archive sites, who'd take submissions from anyone) out of which a coherent and stable system could seemingly emerge only by a succession of miracles.

How three Swedish geeks became Hollywood's Number One enemy

By Bobbie Johnson, technology correspondent, Guardian Unlimited, Saturday August 25 2007

Operating under the sign of a Jolly Roger, The Pirate Bay website hopes to evoke a buccaneer spirit: swashbuckling swordsmen, or perhaps the pirate radio stations of the 1960s. But as the internet's number one destination for illegal downloads, it has raised the ­hackles of the entertainment industry and elevated its founders to the top of Hollywood's most wanted list.

With more than two million visitors every day, The Pirate Bay has become one of the sharpest thorns in the side of the media business. Its controversial success has caused havoc in the music, TV and film industries.

Current top downloads include The Bourne Ultimatum, Die Hard 4.0 and Knocked Up — all showing in British cinemas, but available to watch on a computer screen for those willing to take the risk.

The three-year campaign to bring down the website is almost an epic of Hollywood proportions, sprinkled with high-flying lawyers and accusations of political extremism. And yet, so far, the chase has failed to bring the pirates down.

Despite their high profile, however, the men behind The Pirate Bay are not part of an organised crime syndicate. Instead, they are an unlikely trio of Swedish computer geeks who began their war with the media from a small room in Stockholm.

The group, who spoke exclusively to the Guardian...

Syndicate content